Hair Dryer & Ballon 6 shows an orange balloon floating up-right and me, pointing a hair dryer at it as if I am about to fire off a few rounds. I turn the hair dryer on, the balloon is pushed to the right edge of the frame, a few seconds pass, I turn the hair dryer off, and the balloon returns to its upright position, repeat, end.
This iteration is structured the same a Hair Dryer & Balloon 1, but I have replaced the mechanical elements (a computer and an Arduino) with a human. The mechanical interaction ran on a timer that turned the hair dryer on and off. Now, I am manually flipping the switch on the hair dryer. This allows the balloon to effect the hair dryer through my perception and decision making process. This aids in the irregular intervals between the on and off states; something possible in version one, but not implemented. It also allows me to play with the difference between turning the hair dryer on when the balloon is close as well as when it is far, producing different behavior from the balloon.
The video is comprised of two clips. The difference between the two is that I removed the black funnel-like accessory from the hair dryer on the second take. This allows more wind to blow out of the dryer causing the balloon to behave in a more chaotic and violent manner. It creates greater visual tension as the balloon interacts with the edge of the frame more closely. Removing the funnel-like accessory was a small alteration, but changed the overall tone of the piece and the balloon’s animistic qualities.
Although the results are the same as the first iteration, the process of getting there and the influences informing the interaction are completely different. This version also includes the performative element in Hair Dryer & Balloon 5 that I am excited about.


